Ascension was made for a level creation contest hosted by the creators of a Hat in Time, Gears for Breakfast. While it did not win, it got an honorable mention from the developers. This level consists of multiple rooms in which the player must collect tokens to move on to the next room. The level starts in an underground cave, and progresses up into the skies and eventually into space. For this project, I tried to match the overall gameplay style of original game while introducing new environments and challenges for the player to explore.